• Advertisement
Sign in to follow this  

DirectX: VSync

This topic is 2379 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,

just a little question about the RefreshInterval: I created a Direct3D9 fullscreen device and set
presentParameters.FullScreen_RefreshRateInHz = 29;
presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
(The enumeration of my Monitor showas he supports 29 Hz).
Now if I start my game my fps counter still shows 60 fps.

Just out of curiosity: Why does my game render with 60 fps instead of the set 29?

Share this post


Link to post
Share on other sites
Advertisement
Because what hardware accelerated D3D supports and what your monitor supports might not be the same thing. If you really want a refreash rate of 29 try PRESENT_INTERVAL_TWO with a 60 Hz rate in your present params.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement