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using glm in rotations

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please could anyone please give me an idea on how to use glm to rotate my models with key board..

i'm confused at what vector to use and how to manipulate the rotation values using the keyboard.. i was able to do this for translating which worked fine.

glm::vec3 positions[TOTAL_OBJECTS]={glm::vec3(-2,1,0), glm::vec3(2,1,0),glm::vec3(-4,1,0),glm::vec3(4,1,0),glm::vec3(-5,1,0)};

how do i do the same for rotation.

thank you.

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