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Great Tutorials?

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http://www.riemers.net/eng/Tutorials/XNA/Csharp/series2d.php

This one is pretty good as it covers a wide range of topics and effects. Everything from particle effects to real-time texture manipulation!!

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Thanks for the response. What language would you suggest I learn? I want to start off making games for xbox360 but then maybe move on to computer games. So i was thinking C# first, then Java afterwards. Or should i learn C++ first?

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Please take a look at the [url="http://www.gamedev.net/index.php?app=forums&module=forums&section=rules&f=31"]"For Beginners" Forum FAQ[/url] which can get you pointed in the right direction. I've been programming in C++ for a while, but now I'm leaning more towards the C# side of things. I'd check out C#, and from what I've read, stay away from Java. You also shouldn't jump directly into Xbox360 game development, as that is going to require you to work with graphics. Try starting off with console-based applications and work your way up slowly. If you're interested in picking up a book, then check out [url="http://www.amazon.com/gp/product/1430225491/ref=ox_ya_os_product"]Pro C# 2010 and the .NET 4 Platform[/url]. I haven't read it quite yet, but it's recommended by many C# developers and I purchased my copy last night. Will be coming in this Monday, a day before my birthday! :D

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[quote name='melloorr' timestamp='1310850356' post='4836139']
Thanks for the info and i will be sure to check out that book. So i could use C# for xbox and computer games, if needed?
[/quote]

Of course, why couldn't you? C# and XNA is used for the xbox indie games, and games on the windows phone. Also C# and XNA is commonly used in indie PC games. There have only been a few non-indie C# games for the PC, though, it isn't because C# is bad, it's just because C++ is the industry standard.

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