(fw to 38:30)
This is a video of FF from the wonderswan.. at that time I believe there were no shaders to use so Im guessing they were just manipulating (a copy) of the current textures being used on the scene
isnt this kind of operations kinda of slow? (for that hardware)
If I were to recreate those same effects to day on current hardware should I still be using texture manipulation routines or should I use shaders?
also about the texture waving effect: how does it never shows any black pixels? I mean the effect sways the texture from beyond the current viewable area, so unless the texture is bigger than the screen size shouldnt black pixels get displayed?
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