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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The_Neverending_Loop

Any github.com Users here?

8 posts in this topic

I wanted to know if anyone uses Github here for hosting some of their code (non public projects) for a LONG time now I've been working on my own personnel projects, and I would store everything on a USB Key so I can work on my projects from whatever machines Iam on whether its my home desktop, or Iam travelling on with my Notebook.

I was looking around for some kind of online code repository that would allow me to upload and store my code there (PRIVATELY) and allow me to share any of my code with people that will be helping me on my various projects, so basically any thoughts on github? or possibly better recommendations?
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Rent a small server VM image somewhere out in the cloud and run git/mercurial/httpd/whatever on it?
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bitbucket allows private repositories for free (limited to 5 users per repository, unless you pick a payment plan).
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You can run git offline, with a repository on your USB key, and push changes to your "backup" repository on Github or somewhere else whenever you are online. No perpetually running server is needed.
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[quote name='The_Neverending_Loop' timestamp='1310951670' post='4836572']
u consider bitbucket better then github? or is that just what you use?
[/quote]

Mainly it's just what I use.

(Although you did mention you want private repositories - github doesn't let you have private repositories on a free plan - looks like you'd have to pay $12 per month for the same as a bitbucket free plan).
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[quote name='LorenzoGatti' timestamp='1310997282' post='4836803']
You can run git offline, with a repository on your USB key, and push changes to your "backup" repository on Github or somewhere else whenever you are online. No perpetually running server is needed.
[/quote]

the thing is I dont want to store any of my stuff locally at the risk of losing it, or it getting damaged (I make backups from periodically, but I honestly wouldnt like to lose a single days worth of work)

[quote name='__sprite' timestamp='1310997960' post='4836811']
[quote name='The_Neverending_Loop' timestamp='1310951670' post='4836572']
u consider bitbucket better then github? or is that just what you use?
[/quote]

Mainly it's just what I use.

(Although you did mention you want private repositories - github doesn't let you have private repositories on a free plan - looks like you'd have to pay $12 per month for the same as a bitbucket free plan).

[/quote]

I signed up for bitbucket.org and Iam gonna give it a try! thanks for the recommendation!
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I use github for both public and private repositories and love it.
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[quote name='The_Neverending_Loop' timestamp='1311005172' post='4836856']
[quote name='LorenzoGatti' timestamp='1310997282' post='4836803']
You can run git offline, with a repository on your USB key, and push changes to your "backup" repository on Github or somewhere else whenever you are online. No perpetually running server is needed.
[/quote]

the thing is I dont want to store any of my stuff locally at the risk of losing it, or it getting damaged (I make backups from periodically, but I honestly wouldnt like to lose a single days worth of work)
[/quote]
If you "wouldn't like to lose a single days worth of work", you must be already performing multiple backups per day. You can replace them with trying to push your local changes to [i]several[/i] hosted repositories, without the inconvenience of backup media; you should be able to automate such backups completely (when your changes are ready, you can run a script that does a local [b]git commit[/b] and then, if successful, attempts a [b]git push[/b] for each redundant remote repository).
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