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[XNA] rotation question

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hello Guys vaironl here. I was doing a rotation part in Riemers XNA tutorial about rotation and it tells me to put this line
[code]Matrix rotMatrix = Matrix.CreateRotationZ(rocketAngle);[/code]

and I just don't understand why do we need to create a rotation around the Z axis instead of the X axis.

[url="http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2D/Angle_to_Direction.php"]Reimers Angle to Direction[/url]

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In the tutorial, the rocket is flying in the X direction.
So, to make the rocket pitch up and down in that direction, you need to rotate AROUND the Z axis.

This little picture might help ([url="http://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/3drotz.gif"]Link[/url])
Notice how rotating around the Z axis will make the rocket pitch up or down in the X direction.
If you rotated around the X axis the rocket would just spin! (or something close enough to that for this discussion)

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[quote name='Christopher G.' timestamp='1310979446' post='4836721']
In the tutorial, the rocket is flying in the X direction.
So, to make the rocket pitch up and down in that direction, you need to rotate AROUND the Z axis.

This little picture might help ([url="http://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/3drotz.gif"]Link[/url])
Notice how rotating around the Z axis will make the rocket pitch up or down in the X direction.
If you rotated around the X axis the rocket would just spin! (or something close enough to that for this discussion)
[/quote]

Got it I was thinking about that yesterday, since the Z is sticking out of the screen. Thanks!

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