Jump to content
  • Advertisement
Sign in to follow this  
JosephParrilla

Alternatives to XNA

This topic is 2555 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys. I am trying to figure out if there are any alternatives to using XNA with C#. Im looking for a very similar, game focused library for C#, but possibly one built on openGL instead of DirectX. Mainly because I also want to learn some low level openGL programming, so it seems like a good idea that my game framework uses openGL as well. Ive used XNA and I do like it, Im just searching for alternatives with similar functionality... something like what LWJGL does for java possibly?

Share this post


Link to post
Share on other sites
Advertisement
OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it:

Share this post


Link to post
Share on other sites

[quote name='anttoo' timestamp='1311212493' post='4838236']
OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it: http://www.youtube.c...h?v=xQbO8-LLk-A


Ahh cool, Im guessing its supported well?
[/quote]

I don't really know how well it's suported. But it is essentialy just a load of [DllImport("opengl32.dll") ] glBlah(...); so doesn't require that much maintenance.
SlimDX looks better maintained but thats beacuse it's much more complicated.

Share this post


Link to post
Share on other sites

[quote name='joeparrilla' timestamp='1311212692' post='4838239']
[quote name='anttoo' timestamp='1311212493' post='4838236']
OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it: http://www.youtube.c...h?v=xQbO8-LLk-A


Ahh cool, Im guessing its supported well?
[/quote]

I don't really know how well it's suported. But it is essentialy just a load of [DllImport("opengl32.dll") ] glBlah(...); so doesn't require that much maintenance.
SlimDX looks better maintained but thats beacuse it's much more complicated.
[/quote]

Ah I gotcha, Im gonna check it out. Thanks

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!