Alternatives to XNA

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3 comments, last by JosephParrilla 12 years, 9 months ago
Hey guys. I am trying to figure out if there are any alternatives to using XNA with C#. Im looking for a very similar, game focused library for C#, but possibly one built on openGL instead of DirectX. Mainly because I also want to learn some low level openGL programming, so it seems like a good idea that my game framework uses openGL as well. Ive used XNA and I do like it, Im just searching for alternatives with similar functionality... something like what LWJGL does for java possibly?
Never, ever stop learning.
- Me
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OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it:

OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it: http://www.youtube.c...h?v=xQbO8-LLk-A


Ahh cool, Im guessing its supported well?
Never, ever stop learning.
- Me

[quote name='anttoo' timestamp='1311212493' post='4838236']
OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it: http://www.youtube.c...h?v=xQbO8-LLk-A


Ahh cool, Im guessing its supported well?
[/quote]

I don't really know how well it's suported. But it is essentialy just a load of [DllImport("opengl32.dll") ] glBlah(...); so doesn't require that much maintenance.
SlimDX looks better maintained but thats beacuse it's much more complicated.

[quote name='joeparrilla' timestamp='1311212692' post='4838239']
[quote name='anttoo' timestamp='1311212493' post='4838236']
OpenTK is a c# OpenGL Wrapper + a bit more and SlimDX is DirectX10 + a bit more.

OpenTK is nice, I like it. I made this with it: http://www.youtube.c...h?v=xQbO8-LLk-A


Ahh cool, Im guessing its supported well?
[/quote]

I don't really know how well it's suported. But it is essentialy just a load of [DllImport("opengl32.dll") ] glBlah(...); so doesn't require that much maintenance.
SlimDX looks better maintained but thats beacuse it's much more complicated.
[/quote]

Ah I gotcha, Im gonna check it out. Thanks
Never, ever stop learning.
- Me

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