Music Mastering

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5 comments, last by nsmadsen 12 years, 8 months ago
[font="Arial"]Music is created when the musicians compose and arrange the song. Once the song is arranged and recorded, we get to hear the song. But is this enough? Actually, recording and mixing may suffice if the audio is not to be released in the market and is used for non-commercial purposes. However, when the song is meant for the public, it demands mastering. A trained ear will reinforce the need for mastering. Mastering is performed by the mastering engineer to make the soundtrack perfect. The mastering engineer has years of experience that makes him capable of tweaking the sound perfectly. When mastering is done, it reduces the noises in the background and accentuates the effect of musical instruments. When there is more than one track in the album, the gap between the sings is fixed and adjustments are made to the intro and end of every track. mastering service has become indispensable over the years. The popularity has also given birth to the concept of online mastering services. When the music companies are not accessible for mastering, internet comes as a savior. All it takes to master the songs is by uploading them to the sites of the mastering engineer, who works on them and sends back the mastered audio files. It’s as easy and simple as that. It is also highly affordable too. The quality of such files is at par with the attended mastering. The online mastering is performed by experienced master engineers on the same set of equipments that are used at the attended mastering. [/font]
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This reminds me a time when a deaf guy mastered my track...
[size="1"]C# .NET
Hello,

So you're saying we should use your mastering service?

You're not writing anything about game music, sure this is the right forum to post an advertisement?


Mastering isn't just EQ, multi-band compression and limiting, it's the process of preparing the tracks for their designated purpose. This can require a whole different approach then a pop/rock/urban/whatever music album.
Take dynamics, for instance. In pop music, you generally want to have a track almost equally loud at all times, especially nowadays. VG music, on the other hand, can require a much higher dynamic range to accompany certain events.
Or think about EQ. A rock/pop music mastering engineer might wonder why a mixed track intended to be a background atmosphere sounds muffled and try to fix that - when the composer actually intended to have a muffled sound because it suits the part/event of the game it's being applied to.
Adjustments to the intro and end of every track? Sure, when you're mastering an album, you're doing some fading or neat transitions. But if I'd send my carefully timed tracks to an ME and he'd give them back to me all cut up, I wouldn't be very happy about it.

Sorry if I'm being obvious, but in game music as in film music, it's not so much about mastering but about post-production. If you have the budget to give the music a final touch, you'll have to work very closely with an engineer or have an engineer who works very closely with the audio director of the company you're working for. Just uploading your tracks somewhere and hoping for a good sound when the music's implemented isn't the way to go in my opinion.

If you're talking about OSTs, sure... I'd still hire someone who knows about game or film music, though, no offense. Some of the albums in your reference section are great and I've listened to them many times. Sure doesn't look as if you have to rely on advertising in games forums.

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de

merion - Here's your first lesson in marketing your services. Format your posts to make them attractive and easy to read. I haven't even read all of your post because it's one, long block of text, poorly formatted and doesn't come off as professional. On top of this, a brief (very brief) scan of your post seems like your post is just rambling. I'm halfway tempted to say this is just spam so unless you respond like a real person would or (even better) edit your post to make it less.... spammy... I'll just close it. I'll check back in a few days to see what you decide.

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

Mastering services online sound kind of weird. I've heard of people mailing their songs on a cd or something but not uploading and Bam, instant mastering.

Game Music Life


Because Game Music Is Life


Mastering services online sound kind of weird. I've heard of people mailing their songs on a cd or something but not uploading and Bam, instant mastering.

Oh, it works and is secure enough. I know quite some people who do it that way and are pretty happy with it, especially in electronic music genres. One of my former profs runs his music through a friend's big SSL console after mixing them to give them some analog sizzle and then uploads the master tracks straight to a specialist in Hongkong.


Mastering in the usual sense of the word is not an art, after all. It's a craft.
Mixing is where the "magic" happens, mastering is putting the music in the right context/format and making sure it sounds good on the sound system the music is intended for.

Check out my Music/Sound Design Reel on moritzpgkatz.de

Seeing as how merion joined the same day he posted this ad, hasn't done anything on the site since and the ad itself comes off very.. spammerilicous I'm going to go ahead and close this thread for now. If the OP would like to re-open this thread then please contact me.

Thanks,

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

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