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BeauMelo-Robinson

Puzzle Design: Help and feedback requested!

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Hi there! This is my first post so I'll just briefly tell you a little about myself.

I'm a budding game designer and animator, currently working on a puzzle-based adventure game for the iOS. We've been receiving advice and feedback from industry legends from the likes of Rockstar games, Crytek, Codemasters and others.

Basically, I'm in the process of designing a puzzle for our game and I'm really struggling, so, I figured id make a post and see what you guys thought.

The mechanics the puzzle can utilize are the following:

Bombs that blow things up, knock back enemies and ignite objects.

slime that can slow down enemies.

Also, you can paint slime paths down and ignite them to create a trail of fire.

Please feel free to throw any ideas at me! Been struggling with this puzzle for a while!

Thanks in advance!

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