Ps2 game programming

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34 comments, last by ApochPiQ 12 years, 9 months ago
Hello everyone!

I´m new in Gamedev and I´m trying to develop a PlayStation 2 game but I don´t know how. I know C and C++ language, but I don´t know how to continue. I want to do a more or less advanced game like Crash Bandicoot. Cortex Strikes Back, Warped or The Wrath Of Cortex; the Ratchet and Clank Series for PlayStation 2 or the Spyro: Enter The Dragonfly or A Hero´s Tail. I know that is difficult, but knowing C and C++ is less difficult.

Thanks and I wait your answer.

Note: Forgive me if I have a bad English because I´m Spanish.
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You cannot develop for the PS2 without a development license from Sony, which is extremely expensive and requires you to prove a track record of publishing good games.

Since that option is not practical for you, would you be open to developing for a different platform? PC? iOS? Android? Maybe XBox 360 Arcade?

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]


You cannot develop for the PS2 without a development license from Sony, which is extremely expensive and requires you to prove a track record of publishing good games.

Since that option is not practical for you, would you be open to developing for a different platform? PC? iOS? Android? Maybe XBox 360 Arcade?


I've personally never done it before but don't people make games on ps2 all the time?
Graphics Programmer - Ready At Dawn Studios
If you break the law, sure.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

The question of legality seems to be a matter of debate AFAICT, and probably depends on the country. Here in the UK, ripping a CD you own for your mp3 player is breaking the law...

I presume he's referring to homebrew development, e.g., see http://en.wikipedia....rew_development , http://en.wikipedia....)#PlayStation_2 .

Obviously investigating the issues such as distribution and legality would be worthwhile, as the market isn't likely to be anyone who owns a Playstation. But I don't think that should rule out discussion. I mean there are articles and plenty of discussion posts on Carmack's reverse ( http://archive.gamed...olume/page2.asp ), even though it's a patented algorithm.

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux

My objetive is not distribute this game, although I´m breaking the law, this game is for personal use, because I haven´t got the license from Sony to develop for PlayStation 2. My idea for this game (if I can do it) will be a continuation of Crash Bandicoot Series, with its characters such as Crash, Coco, etc.... for that reason my purpose was not distribute this game of any way, is for personal use, as neither, I haven´t got the license from Activision to develop a new Crash Bandicoot game. I haven´t got the license from Sony and neither from Activision, but I want to do it, apart, if I do it for iOS, Android or even for PC, it won´t be very advanced, playable and quality.
if I do it for iOS, Android or even for PC, it won´t be very advanced, playable and quality.

Why not? Doing on the PS2 doesn't give you any advantage over developing for the iOS or PC. If you must develop on a console, the Dreamcast is a bit more accessible then the PS2. Look for the KOS SDK for Dreamcast http://gamedev.allusion.net/softprj/kos/

Steven Yau
[Blog] [Portfolio]


iOS, Android or even for PC, it won´t be very advanced, playable and quality.


Just curious why you believe this? True the PlayStation consoles have better graphic chips in them than a phone or other consoles, but that statement is not true for PC as they can have even better graphics cards. Also just because something has an extremely powerful chip, it doesn't just look amazing by default, you still have to make the assets to run on that chip. There are many high quality, advanced games for the PC (platform I am most familiar with) and I am sure for the IOS and Andriod as well.

Just my 2 cents.

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Ok, but I believe it, not by graphics or power but for control. The PlayStaiton 2 controller is easyer to use. My objetive is make a Crash Bandicoot game, and I think is better play it in Ps2 than in a mobile phone or in the PC. And with regard to the Dreamcast, I haven´t got this console.

Ok, but I believe it, not by graphics or power but for control. The PlayStaiton 2 controller is easyer to use. My objetive is make a Crash Bandicoot game, and I think is better play it in Ps2 than in a mobile phone or in the PC. And with regard to the Dreamcast, I haven´t got this console.


Okay that makes sense. So you are looking at it from a input perspective and that makes sense.

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

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