Ok, I will go to make a simple game. I have a C++ compiler (wxDev-C++), a 3D graphics generator (Autodesk 3ds Max), a 2D graphics and textures generator (Adobe Photoshop), and a sound editor (Adobe Audition).
I have two questions: These are all the tools that I need? and How can I use OpenGL to develop the game?.
Thanks and greetings.
Yes thoose are all the tools you need except that wxDev-C++ is not a compiler but an IDE. It probably uses mingw as standard. But yeah that IDE is pretty outdated you should use codeblocks or really just visual studio. Btw codeblocks works perfectly with mingw and the visual studio compiler(forgot its name shortcut i think msvc). And like the others said start with some simple 2d stuff and make sure to use a premade graphics framework it makes stuff simple to start and later you probably won't even start coding a graphics system from scratch bc it doesn't make any sense at all when all you want to do is making a game.
I case you really have to play around with some 3d stuff even in your first project and you are really as confident in c++ as you state try using irrlicht( http://irrlicht.sf.net ) its a really simple grahics api that as well supports input.