Jump to content
  • Advertisement
Sign in to follow this  
ruohki

Starting Points

This topic is 2540 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi first of all i want to say hi to all of you, cause i just joined the forums. (And sorry for my kind of weird english... this is not my native language)

I want to make a game, wich is obvisious i think :). I played around with some ready to use engines like Unity3D and UDK. And testet some Frameworks like XNA, SlimDX and some time ago TrueVision3D.

My problem ist that i cant decide way is good for my game. Im planing on doind an rpg, simple and plain no multiplayer and stuff. So i came up with 2 Solutions use Unity or UDK to create it and using its editors to design the world. Or using XNA/SlimDX and create my world mainly with Blender. Would it be adviseable to first create a Worldeditor Software for my Project? Iam really clueless where to start :S

Maybe someone got some good pros and cons :)

thanks

Share this post


Link to post
Share on other sites
Advertisement
Do you have any prior experience, thats key to making a suggestion.



Also, even if you are working with UDK or Unity, you will still need an application like Blender for asset creation.

Share this post


Link to post
Share on other sites
i recommend that you look at the video tutorials offered at 3dbuzz.com they have everything that you are asking for

Share this post


Link to post
Share on other sites
Well i got programming expiriences as well as 3d asset creation with 3dmax, sound editing & creation in audition and texture work in photoshop. Ive never done a whole game before just proof of concept stuff and learning... mostly with tv3d but it seems that this engine is dead :/.

Currently iam bouncing between UDK, Unity and XNA with VB. I like the idea of writing the whole thing from scratch but iam afraid of xna's content piplestuff when it comes to map/scene editor stuff...

The game itself shall be in 3D :)

Oh and i meant to create the whole level/map/scene in blender/max and just place some objects to interact with if needed and stuff

Share this post


Link to post
Share on other sites

Well i got programming expiriences as well as 3d asset creation with 3dmax, sound editing & creation in audition and texture work in photoshop. Ive never done a whole game before just proof of concept stuff and learning... mostly with tv3d but it seems that this engine is dead :/.

Currently iam bouncing between UDK, Unity and XNA with VB. I like the idea of writing the whole thing from scratch but iam afraid of xna's content piplestuff when it comes to map/scene editor stuff...

The game itself shall be in 3D :)


So youve never actually written game code? Maybe you should try some simpler 2D first? It would take a lot of complexity away.

Share this post


Link to post
Share on other sites

ive writte game code... just not the whole thing :)


What exactly have you done? If you dont have at least one completed, fully playable, 2d game, you should do that first.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!