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bubblesppf

Creating voxels for Uniform spatial subdivision

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bubblesppf    100
Hi I'm trying to implement the Uniform Spatial subdivision for a ray tracing class and trying to implement it using the algorithm given in Fundamentals of Computer Graphics by Peter Shirley. I'm trying to understand how voxels are created in C++ . Does anyone know a simple way to create the voxels n the grid.

Thanks

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