Sign in to follow this  

Creating voxels for Uniform spatial subdivision

This topic is 2336 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I'm trying to implement the Uniform Spatial subdivision for a ray tracing class and trying to implement it using the algorithm given in Fundamentals of Computer Graphics by Peter Shirley. I'm trying to understand how voxels are created in C++ . Does anyone know a simple way to create the voxels n the grid.

Thanks

Share this post


Link to post
Share on other sites

This topic is 2336 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this