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omgnoseat

Having some problems with tilebased pathfinding

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omgnoseat    100
[size="2"]Hello,

[font="Arial,"]I´m making a puzzle game which needs some pathfinding to guide selected units to their destination. This is my first time dealing with any kind of pathfinding, so I´ve chosen the aStar method which was the easiest for me to understand. (thanks to this wonderfull page[url="http://www.policyalmanac.org/games/aStarTutorial.htm"]http://www.policyalm...tarTutorial.htm[/url]). I´ve come quite a way, further than I expected actually but there are still some problems.
I actually have no idea what I'm doing wrong. I've looked at some other exampljes but I'm having a hard time understanding those with my little pathfinding experience[/font]
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[font="Arial,"]I've made a sample on wonderfl so you can check out the source. (only the pathfinder class is of importance, you can ignore the rest I think)
[url="http://wonderfl.net/c/hRtO"]http://wonderfl.net/c/hRtO[/url]
[/font][font="Arial,"]You can "fork" and modify it if you think to know the solution.
Been stuck on this for a while and am eager to move on, hope you guys can help me out!
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