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ShiroAisu

OpenGL OpenGL original library?

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ShiroAisu    103
Hi

I want to start using OpenGL, but i only find libraries that extend OpenGL (GLEW for example). I was wandering if it was possible to get the OpenGL library by itself (with only the most basic of functionality).

Tks for the attention.

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SimonForsman    7642
[quote name='ShiroAisu' timestamp='1311399026' post='4839214']
Hi

I want to start using OpenGL, but i only find libraries that extend OpenGL (GLEW for example). I was wandering if it was possible to get the OpenGL library by itself (with only the most basic of functionality).

Tks for the attention.
[/quote]

You most likely allready have them installed (They're part of the platform SDK on Windows)

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V-man    813
No, it is not possible to get the basic libraries. They should come with your compiler or ask a buddy to send you the files.
And GLEW is NOT OpenGL. It is a library that calls wglGetProcAddress/glXGetProcAddress which we all had to do before GLEW was invented.

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ShiroAisu    103
I see, thank you guys,

I have another question:
Correct me if im wrong, but the last GLUT release seems to be old, is it safe to use with, for example, win7 64 bits? or should i look into something else?

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kdmiller3    178
It depends entirely on how much of SDL's functionality you need. I started with SDL since it's pretty much the default choice but eventually switched over to GLFW and BASS since I didn't need most of SDL's functionality and those libraries are very compact for what they do. If you do need the full functionality of SDL, though, I'd suggest giving SFML a try. While it was more heavyweight than I needed for my project, it seemed very capable and modern.

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capricorn    139
SDL is a very good choice if you can live with it's limitations (i.e., 1.2 branch doesn't support multiple windows and "proper" modern GL initialization). I may be repeating myself again and again but... Penumbra series and Amnesia are all SDL-driven. That should serve as some indication of the "seriousness". It's mature, it's decently documented, it runs on helluva lot of platforms, it's easy to use. And if you need modern GL, you can use SDL 1.3, which, IMHO, only improves the original toolkit.

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RobTheBloke    2553
[quote name='ShiroAisu' timestamp='1311460800' post='4839389']
Ok, say i would want to use GLFW then, i would have to find an independent sound library right?
If yes, any sugestions?
[/quote]
fmod, or OpenAL

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