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vfx

need professional opinion

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I will buy one of these 3 smartphones depending on on their graphic chip performance - Lg Optimus 2x , Lg Optimus 3D , Samsung Galaxy S2. In the web there is no really professional review of their graphics performance and i really want to know which smartphone has a better gpu. I attach photos in their gl benchmark 3d performance and want to know from people who understand which are the most important tests to tell me which cellphone has the best gpu for 3d rendering for games.
[url="http://imageshack.us/photo/my-images/807/lgoptimus2x.jpg/"]http://imageshack.us...goptimus2x.jpg/[/url]

[url="http://imageshack.us/photo/my-images/593/lgoptimus3d.jpg/"]http://imageshack.us...goptimus3d.jpg/[/url]

[url="http://imageshack.us/photo/my-images/832/sgs2t.jpg/"]http://imageshack.us.../832/sgs2t.jpg/[/url]

PS give zoom on the images

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[quote name='Ecofina' timestamp='1311547831' post='4839766']
It depends on exactly what you want to do but your best bet is probably the second one.
[/quote]

I want the gpu to push more lit and unlit vertecies . From these test i cant understand which exactly shows this .

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I read somewhere that the S2 is the better choice for overall performance.
If you want to target the average smartphone holder how about getting a phone with average hardware? Obviously, though, these phones may hold the average hardware of tomorrow...

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[quote name='SuperVGA' timestamp='1311683487' post='4840479']
I read somewhere that the S2 is the better choice for overall performance.
If you want to target the average smartphone holder how about getting a phone with average hardware? Obviously, though, these phones may hold the average hardware of tomorrow...
[/quote]

Exactly . The phone with the best gpu today will be very average after 3-4 months when will be released quad core tegra 3 based phones and sgx 543mp2 phones. So i want to achieve 3d quality that will be consider as pretty good for the new phones .

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I don't know if it matters for what you want to buy. But at the moment according to the usage stats I've got the HTC Evo 4G and Motorola Droid X account for about 20% of the android handsets in use. So you'll want to ensure that anything you build runs well on them.

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what about devices ? Anyone knows if there have to have specific programming for specifik device / smartphone ?

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There are a few device specific versions of the android OS but catering for them is move of an advanced android development concern. As long as you build against 2.2 and test against both a 2.2 and 2.3 device you'll be fine.

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I am curious about the hardware . I just started learning java and if i got it - for java programming there isn't any matter of the platform and for c++ there is . One guy from big game company told me some time ago that one game is written for every individual device differently .

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