[DirectX 10] Convert to gamma space after tonemap

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1 comment, last by MJP 12 years, 8 months ago
Why don't I have to convert the result of tonemapping to gamma space (power 2.2)? I never understood it...
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You do, but some formulas for tonemapping include the linear -> gamma conversion in their calculation
Or you could just be rendering to a render target with an SRGB format, in which case the conversion happens automatically.

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