Jump to content
  • Advertisement
Sign in to follow this  
nethara

Luabind linker errors

This topic is 2550 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to implement luabind into a project that I'm working on, but I can't get past the numerous linker errors I'm getting. I threw together a little test to try and figure it out, but it didn't really help much.



#include <iostream>
#include <conio.h>

using namespace std;

extern "C"
{
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

#include <luabind\luabind.hpp>

void test(void)
{
printf("I am a test!\n");
}

void main(void)
{
lua_State* state = lua_open();
luabind::open(state);

// This appears to have something to do with the linker errors. Without these lines it compiles file!
luabind::module(state)
[
luabind::def("test", test)
];

int result = luaL_dofile(state, "test.lua");
printf("Result: %d\n", result);

lua_close(state);

_getch();
}




1>main.obj : error LNK2019: unresolved external symbol "int __cdecl luabind::detail::ref(struct lua_State *)" (?ref@detail@luabind@@YAHPAUlua_State@@@Z) referenced in function "public: __thiscall luabind::handle::handle(struct lua_State *,int)" (??0handle@luabind@@QAE@PAUlua_State@@H@Z)
1>main.obj : error LNK2019: unresolved external symbol "void __cdecl luabind::detail::unref(struct lua_State *,int)" (?unref@detail@luabind@@YAXPAUlua_State@@H@Z) referenced in function "public: __thiscall luabind::handle::~handle(void)" (??1handle@luabind@@QAE@XZ)
1>main.obj : error LNK2019: unresolved external symbol "class luabind::adl::object __cdecl luabind::detail::make_function_aux(struct lua_State *,int,class boost::function1<int,struct lua_State *> const &,class boost::function1<int,struct lua_State *> const &,class boost::function2<int,struct lua_State *,char const *> const &)" (?make_function_aux@detail@luabind@@YA?AVobject@adl@2@PAUlua_State@@HABV?$function1@HPAUlua_State@@@boost@@1ABV?$function2@HPAUlua_State@@PBD@7@@Z) referenced in function "class luabind::adl::object __cdecl luabind::make_function<void (__cdecl*)(void),struct boost::mpl::vector1<void>,struct luabind::detail::null_type>(struct lua_State *,void (__cdecl*)(void),struct boost::mpl::vector1<void>,struct luabind::detail::null_type)"


I have "lua51.lib" and "luabind_d.lib" linked in.

Any help would be greatly appreciated.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!