I'm researching about enums, but can't really get my head around how to apply it to a game.
In my mind I keep wanting to use bools...
namespace TextBaseGame
{
public enum Equipment
{
EquipOne = 0,
EquipTwo = 1
}
Class Test
{
}
}
Then I have this
using System;
using System.Collections.Generic;
namespace TextBasedGame
{
public class Hero : Character
{
public List<string> items;
public Hero()
{
items = new List<string>();
}