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2D Hand drawn art

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I'm working on a 2D game and was thinking of commissioning an artist to do hand drawn art for my game's characters. But for the deliverables, I was going to ask for drawn body parts. Like a drawing of each fore/upper arm, each lower/upper leg, the torso, the head, the hands (possibly in different forms like open fist and clenched etc), and the feet. Then I could stitch the pieces together in photoshop to make my animations.

Does this sound like a reasonable way to go about something like this? Has anyone tried this method before? If so, how did it work out for you?

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Ragdoll/pivot animation can in some cases look okay that way, in other cases not. For example, does your character only travel sideways? That's an ideal application for ragdoll/pivot animation. But if you want your character to be able to walk toward or away from the screen, or worse to rotate from facing sideways to facing toward or away from the screen, that doesn't work well without keyframe animation.

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It would be for a 2D fighter. So they characters would always be walking sideways. But that is a good point I didn't think of.

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I've seen some good games done like that. There was one with the character was a crash test dummy and bits of his limbs could fall off! But maybe have a look at the early 2D streetfighter games. They just seem to have different poses drawn out fully. But it still was a good game!

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