• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Shashwat Rohilla

How is Google increasing their database size on a per second basis?

3 posts in this topic

How is Google increasing their database size on a per second basis?On the login page of gmail, the size written there keeps on increasing per second.
While adding machines, I think their must be a number of problems.
Please tell me how they are doing this.
How is their architecture so robust?

0

Share this post


Link to post
Share on other sites
[quote]
How is Google increasing their database size on a per second basis?
[/quote]
Why do you think they are adding to it on a per-second basis? That incrementing figure needs to represent only the lower bound of "average amount added per second" over some period of time.

[quote]
Please tell me how they are doing this.
How is their architecture so robust?
[/quote]
Have you tried... [url="https://encrypted.google.com/search?q=google+mail+backend+database+technology"]Googling for it[/url]?
0

Share this post


Link to post
Share on other sites
[quote name='Shashwat Rohilla' timestamp='1311678437' post='4840450']How is Google increasing their database size on a per second basis?[/quote]It's not a real-time counter.....


Let's say they plug in one extra 1TB hard drive per day. Each day has 86400 seconds. Each TB has 1,099,511,627,776 bytes.
By dividing these, you get the equivalent figure of ~12MB per second.

So if I plug a 1TB hard-drive into my PC, i can say that today's [b]average[/b] increase in space was 12MB/s... even though for [b]86399[/b] of those seconds the growth was 0B/s, and for [b]1[/b] of those seconds, the growth was 1TB/s.
0

Share this post


Link to post
Share on other sites
There are many examples of quick-changing counters that are fed data much slower and are basically just telling you the approximate values and their rate of change. [url="http://www.usdebtclock.org/"]This page[/url] is full of them.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0