[quote name='speciesUnknown' timestamp='1311864491' post='4841618']
I wont be trying to sell the prototype - the whole point of the 2 month dev cycle is to eliminate my tendency to over-engineer everything. I need to be able to turn around a product in 2 months.
I'll no doubt keep a lot of what I do for the next phase (again, 2 months) and that product should be saleable. Bear in mind that I'm starting from scratch in a new language and dev framework. I cant go for a 6 month dev cycle and release something polished because there is a danger that I will fall back into my old routine of working for 18 months on nothing.
If you have access to it I'd watch Andy Schatz' presentation on his Monaco development cycle. Definitely don't underestimate the time it takes to finish/polish.
[/quote]
That sounds like a good idea, but, does anybody have a link to this? Googling turns up various older things.
Its important to note that this is not a team project, its a one-man-band thing, and the first prototype wont have a lot of content (mostly it will be a complete "engine" with a single playable demo level).