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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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VerMan

Rejected in job interview because...

11 posts in this topic

I went to a BIGCo to have a software engineer position interview, I didn't really like the environment or position or technology whatever, i had this strange feeling of "uhm this is not for me" you know?
so I don't feel bad about it...

Nevertheless, I think I got rejected because I got caught looking down at my interviewer's legs (maybe twice) hahaha. So, you know, just for the funny record, do NOT try this at your next interview!
[img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
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What, did they tell you this was why they didn't take you? I'm surprised that they'd let you know.
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Maybe she put her phone number in your papers and you didn't see it! Always keep your eyes open man ;)
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[quote name='Nikke' timestamp='1312288467' post='4843541']
Maybe she put her phone number in your papers and you didn't see it! Always keep your eyes open man ;)
[/quote]

You're assuming it was a she... looking at HIS legs would definitely get you rejected!
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[quote name='Antheus' timestamp='1312294136' post='4843608']
At lest you are extrovert.

As introvert, I would be caught looking at my legs.
[/quote]

LOL, yes it was a SHE...
and no, i'm introvert as well, is just, you know, she was good looking and her skirt opened enough for a sneak preview ;)
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[quote name='VerMan' timestamp='1312294381' post='4843610']
[quote name='Antheus' timestamp='1312294136' post='4843608']
At lest you are extrovert.

As introvert, I would be caught looking at my legs.
[/quote]

LOL, yes it was a SHE...
and no, i'm introvert as well, is just, you know, she was good looking and her skirt opened enough for a sneak preview ;)
[/quote]

Alright, I'm intrigued... Where can I apply? [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]
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[quote name='VerMan' timestamp='1312286738' post='4843524']Nevertheless, I think I got rejected because I got caught looking down at my interviewer's legs (maybe twice) hahaha. So, you know, just for the funny record, do NOT try this at your next interview!
[img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
[/quote]
I did, and got the job anyway! Was a very small office, too.
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[quote name='VerMan' timestamp='1312294381' post='4843610']
LOL, yes it was a SHE...
and no, i'm introvert as well, is just, you know, she was good looking and her skirt opened enough for a sneak preview ;)
[/quote]

You know, [i]preview[/i] suggests further viewing at a later point. Would you care to revise your statement, or will you provide more details on the later encounter?
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he said he got the job anyway, and after all that happened, there MIGHT be an encounter in the future [img]http://public.gamedev.net/public/style_emoticons/default/rolleyes.gif[/img]
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[quote name='FableFox' timestamp='1312519502' post='4844864']he said he got the job anyway, and after all that happened, there MIGHT be an encounter in the future[/quote]Comprehension, yor doin it rong.
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