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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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onfu

Making Twitter good for something...

3 posts in this topic

I recently started using twitter, not because I think people might be interested to know my mood every twenty minutes, or what position my cat is sleeping in right now, but because there is some genuinely interesting content hidden away in there.

In particular, it's become one of my preferred methods to skim tech and industry news.

I also recently followed Carmack and found that almost every post was kind of an interesting (if brief and impersonal) window into the daily workings/ponderings of another person building games. It immediately made me wonder who else out there I could follow that also post mainly this kind of dev stuff. For me, it's the perfect way to kill five minutes after work waiting for a train.

So does anyone have any recommendations?

If you don't use twitter or know first hand who has quality posts, maybe you could suggest some other well known people in the industry doing good stuff at the moment? the Twitter accounts of studios themselves are more news-based - pretty much geared for franchise fans, and that's fair enough too. I'm looking more for individual people posting their idle thoughts and learnings about all things game-tech related.
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hit up the [url="http://twitter.com/gdevnet"]@gdevnet[/url] twitter feed and see who we're following. We also have a list of staffers and mods but it hasn't really been maintained.
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Interestingly enough, Twitter used to be the way OP wants it to be... exclusively full of educated bloggers exchanging news that's of interest to their blogging circles.
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But if I'm following someone who's my friend, there's still a category of information that's of interest to me about them, but wouldn't be of interest to random strangers. Whilst that isn't what the OP is asking for, it's still a perfectly good use of Twitter. IMO it's Facebook that has the biggest problem of people posting "What sandwich I'm eating now, and also the make of phone I'm using to post this that you don't care about" - partly because I think the UI encouraged people to post a "status" of whatever random thing they are doing at the moment.

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