Penetration depth and direction

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12 comments, last by pondwater 12 years, 8 months ago
ahh i kept thinking you were talking about using MPR to determine if there is a collision.

Using the MPR this way seems very similar to the EPA, if it were given a arbitrary search direction, i guess ill have to fish around to figure out how the algortihm determines which plane is the correct plane.

Thank you for all of your time and help, its is greatly appretiated!
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Nice topic name
EDIT: I can be of no further help Norbo seems to have covered it all.

Sprite Creator 3 VX & XP

WARNING: I edit my posts constantly.

Is this in 2d?

If so, I would just compute the full minkowski difference and have done with it - it will end up being faster and more robust in the long run :)

http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/

Cheers, Paul.

Is this in 2d?

If so, I would just compute the full minkowski difference and have done with it - it will end up being faster and more robust in the long run :)

http://www.wildbunny...on-for-dummies/

Cheers, Paul.


Unfortunately it;s in 3D :(

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