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XNA storage question

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I have been attempting to make a highscore table in XNA for a game i'm creating and have been following this guide: http://www.xnawiki.com/index.php?title=How_do_I_handle_high_scores%3F

they have a couple of lines that throw errors, mainly because it's not written for the new 4.0 framework.

the issue is mainly with this line of code:
string fullpath = Path.Combine(StorageContainer.TitleLocation, HighScoresFilename);

doing some research i found that you can use guide.showstorage but that has been replaced with StorageDevice.BeginShowSelector However i have no clue how to use that with that line of code.

would anyone have any clues on how something like this would work and would that guide still apply to xna 4.0?

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