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Updating Shader Files

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I'm not sure if any of you have run into this problem but I would like to get rid of the problem where I update my shaders in my main project folder but forget to update them in the debug or release folders. Is there anyway to synchronize all changes between those files so that I can modify any file and it will affect the rest? Or will I have to simply only use one set of shader files?

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mklink

mklink /d C:/project/assets/ C:/project/release/assets

This will make a symbolic link, both locations will point to the same files and modifying one will automatically update all the others.

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Another option is to just change the working directory in your IDE to a single location regardless of build configuration.

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