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[DX9] [C++] .x bone animation custom loader

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I'm currently writing my own file format for 3D objects.
I convert parts of DirectX .x files to my own file format.
Right now I'm trying to get bone animation to work.
I've created a simple animation whit 2 triangles en 3 bones and the second triangle moves down,
The animation works in the DirectX viewer.
But how can I apply the animation from the data that stand in the .x file while using [size="2"][color="#030003"][size="2"][color="#030003"]LPDIRECT3DVERTEXBUFFER9 as mesh.

.x file whit animation as .txt is attached[/color][/size][/color][/size]

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