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EvilTesla-RG

Using VPN for networking

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I beginning work in my first serious game, and I want to include multiplayer support.


I've been working with ZoidCom, which is a great library. So far I can do networking across a LAN very easily.


But networking across the internet sounds like it would be alot more involved.



So I'm thinking, how well would it work if I just wrote my game to work across a LAN, and multiplayer across internet can be achieved with some VPN such GameRanger, Hamachi, tinc or SameView VLAN?



thanks,

EvilTesla-RG

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So I'm thinking, how well would it work if I just wrote my game to work across a LAN, and multiplayer across internet can be achieved with some VPN such GameRanger, Hamachi, tinc or SameView VLAN?


There are two questions here:


1) How well would it, technically, work?
A LAN is a lot faster than a WAN (wide-area network). If your game is dependent on round-trip messaging time, it may become unplayable with more latency.

2) How well would it work, as a product/business?
You probably couldn't get enough players to accept these limitations when there are so many other games out there to choose from.

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