I beginning work in my first serious game, and I want to include multiplayer support.
I've been working with ZoidCom, which is a great library. So far I can do networking across a LAN very easily.
But networking across the internet sounds like it would be alot more involved.
So I'm thinking, how well would it work if I just wrote my game to work across a LAN, and multiplayer across internet can be achieved with some VPN such GameRanger, Hamachi, tinc or SameView VLAN?
thanks,
EvilTesla-RG
Using VPN for networking
So I'm thinking, how well would it work if I just wrote my game to work across a LAN, and multiplayer across internet can be achieved with some VPN such GameRanger, Hamachi, tinc or SameView VLAN?
There are two questions here:
1) How well would it, technically, work?
A LAN is a lot faster than a WAN (wide-area network). If your game is dependent on round-trip messaging time, it may become unplayable with more latency.
2) How well would it work, as a product/business?
You probably couldn't get enough players to accept these limitations when there are so many other games out there to choose from.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement