Sign in to follow this  

Two Questions?

This topic is 2308 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I got my game ready to be developed, so I have two questions I hope someone can help me with

1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched. So excluding that part, how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.

2. I live in Worcester, MA. 2 of the top 10 game design schools is located in here. Would it be best to get a team from the schools or better to work with others who have a bit more experience in gaming. Mainly the advantage of working with the team personally rather than online.

Share this post


Link to post
Share on other sites
IDK about the first question, but i'de say experience is better then having the person live near you. I mean, your going to be on your computers anyway. Even if he lives near you, its not like you would be in the same house(?).

Share this post


Link to post
Share on other sites
If you want to find people to work with In real life instead of online you should maybe go outside and find someone that does programming in the city that you live in..
Maybe put up an poster.. I don't know.
(Programming was an example)

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312573682' post='4845175']
1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched.
1. how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.
2. Would it be best to get a team from the schools or better to work with others who have a bit more experience in gaming.[/quote]
1. That's a very common and unworkable idea. Read my column, [url="http://www.igda.org/games-game-september-2008"]"The Idea Guy."[/url]
2. Go on the Facebook developer site, and read up on their requirements there.
2. More experience is, of course, best. But it's gonna cost you.

By the way, these are all [b][u]business[/u][/b] questions. So this is moving to Business.

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1312575993' post='4845201']
[quote name='Verdict' timestamp='1312573682' post='4845175']
1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched.
1. how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.
2. Would it be best to get a team from the schools or better to work with others who have a bit more experience in gaming.[/quote]
1. That's a very common and unworkable idea. Read my column, [url="http://www.igda.org/games-game-september-2008"]"The Idea Guy."[/url]
2. Go on the Facebook developer site, and read up on their requirements there.
2. More experience is, of course, best. But it's gonna cost you.

By the way, these are all [b][u]business[/u][/b] questions. So this is moving to Business.
[/quote]

That's the exact article I needed to read. A good boost in my confidence in creating a game company. I do have around 10 games I am currently writing up. Would getting a team to join a game company be a better approach than getting a team to join on an idea.

The biggest obstacle is funding the team. Not much of a problem to cover the cost of launching the game, which is why I was hoping to get a right-around figure of how much it might cost.

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312573682' post='4845175']
I got my game ready to be developed, so I have two questions I hope someone can help me with

1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched. So excluding that part, how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.
[/quote]

As tom said , it just isn't viable to get a team to work for you for potential future revenue shares, you can get people to help you out a bit in exchange for a share of future revenue but you should be prepared to
1) Do more real work than everyone else. (Especially at the start, if you have nothing to show then noone with any real skills will be interested)
2) Get a lower share of the revenue than you think you deserve (Sorry, but you won't get anything extra for coming up with the idea, if an idea is all you have then you won't be able to keep any money for yourself).

I can implement my own game idea and get 100% of the revenue, if you want me to work on your idea you need to make me a better offer than that. (If you bring any real skills to the table then i'd work with you, as long as you take a smaller share of the revenue than i would have to give up to get someone with equivalent skills to work for me on my idea). (Design is a real skill, but it has almost nothing to do with ideas)

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312578124' post='4845220']1. Would getting a team to join a game company be a better approach than getting a team to join on an idea.
2. The biggest obstacle is funding the team.
3. Not much of a problem to cover the cost of launching the game, which is why I was hoping to get a right-around figure of how much it might cost.[/quote]
1. I don't understand what those two options are. And I don't have much confidence that you are far enough along to be able to do either one at this time.
2. Sure. Why don't you read some of the other threads on this forum. Like for instance the one about "recursion" (I forget the exact thread title). And read FAQ 29 on my site: http://www.sloperama.com/advice/lesson29.htm
3. You still can. Go on FB and do your research about submitting an app there.

Share this post


Link to post
Share on other sites
[quote name='SimonForsman' timestamp='1312579252' post='4845224']
[quote name='Verdict' timestamp='1312573682' post='4845175']
I got my game ready to be developed, so I have two questions I hope someone can help me with

1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched. So excluding that part, how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.
[/quote]

As tom said , it just isn't viable to get a team to work for you for potential future revenue shares, you can get people to help you out a bit in exchange for a share of future revenue but you should be prepared to
[b]1) Do more real work than everyone else. (Especially at the start, if you have nothing to show then noone with any real skills will be interested)
2) Get a lower share of the revenue than you think you deserve (Sorry, but you won't get anything extra for coming up with the idea, if an idea is all you have then you won't be able to keep any money for yourself).[/b]

I can implement my own game idea and get 100% of the revenue, if you want me to work on your idea you need to make me a better offer than that. (If you bring any real skills to the table then i'd work with you, as long as you take a smaller share of the revenue than i would have to give up to get someone with equivalent skills to work for me on my idea). (Design is a real skill, but it has almost nothing to do with ideas)
[/quote]
I don't have design or coding skills, but I'm very specific on exactly how everything in the game would look and work for the most part. Is not only me having an idea, and the team figures it out, I have everything everything everything down that has to be put in the game, and how the look of everything for the most part will be, ton of over-looking of the whole process. Added on I would be funding every aspect of the project getting launched.

If its my ideas, how is it I keep nothing from it, my ideas is what will make you money. If people decide to join my team, obviously my game ideas are good where they would want to create it. Of course a lot of the money from the games goes to the team, if we were able to create the game where a lot of money was generated, I'd always want this team for all other projects I want to develop.

[quote name='Tom Sloper' timestamp='1312579260' post='4845225']
[quote name='Verdict' timestamp='1312578124' post='4845220']1. Would getting a team to join a game company be a better approach than getting a team to join on an idea.
2. The biggest obstacle is funding the team.
3. Not much of a problem to cover the cost of launching the game, which is why I was hoping to get a right-around figure of how much it might cost.[/quote]
1. I don't understand what those two options are. And I don't have much confidence that you are far enough along to be able to do either one at this time.
2. Sure. Why don't you read some of the other threads on this forum. Like for instance the one about "recursion" (I forget the exact thread title). And read FAQ 29 on my site: [url="http://www.sloperama.com/advice/lesson29.htm"]http://www.sloperama...ce/lesson29.htm[/url]
3. You still can. Go on FB and do your research about submitting an app there.
[/quote]

Can you please explain further on "I don't have much confidence that you are far enough along to be able to do either one at this time" be specific if you can.

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1312585040' post='4845263']
[quote name='Verdict' post='4845244']1. Would getting a team to join a game company be a better approach than getting a team to join on an idea.[/quote]
Explain, please. I do not understand this question.
[/quote]

Nah, what I said is one and the same, scratch that part of what I said.

But what else is it I need to do, when you said you don't think I'm far enough ready to start the games?

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312586254' post='4845270']
[quote name='Tom Sloper' timestamp='1312585040' post='4845263']
[quote name='Verdict' post='4845244']1. Would getting a team to join a game company be a better approach than getting a team to join on an idea.[/quote]
Explain, please. I do not understand this question.
[/quote]
Nah, what I said is one and the same, scratch that part of what I said.
But what else is it I need to do, when you said you don't think I'm far enough ready to start the games?
[/quote]
Scratch that part of what I said, and please read these too. They are more answers I have written to people who have asked me questions similar to yours. I believe they'll further clarify my position on what you're trying to do.
http://www.igda.org/games-game-august-2010
http://www.igda.org/games-game-june-2010
http://www.igda.org/games-game-october-2009
http://www.igda.org/games-game-november-2007

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1312587957' post='4845275']
[quote name='Verdict' timestamp='1312586254' post='4845270']
[quote name='Tom Sloper' timestamp='1312585040' post='4845263']
[quote name='Verdict' post='4845244']1. Would getting a team to join a game company be a better approach than getting a team to join on an idea.[/quote]
Explain, please. I do not understand this question.
[/quote]
Nah, what I said is one and the same, scratch that part of what I said.
But what else is it I need to do, when you said you don't think I'm far enough ready to start the games?
[/quote]
Scratch that part of what I said, and please read these too. They are more answers I have written to people who have asked me questions similar to yours. I believe they'll further clarify my position on what you're trying to do.
[url="http://www.igda.org/games-game-august-2010"]http://www.igda.org/...ame-august-2010[/url]
[url="http://www.igda.org/games-game-june-2010"]http://www.igda.org/...-game-june-2010[/url]
[url="http://www.igda.org/games-game-october-2009"]http://www.igda.org/...me-october-2009[/url]
[url="http://www.igda.org/games-game-november-2007"]http://www.igda.org/...e-november-2007[/url]
[/quote]

I guess you're the right guy and wrong guy for me to get advice from lol. But all that is great information, anything else you can link me too would be great. I think all I need is the legal parts before I'm set to start.
I have everything set for the game, once I have the team, they'll be ready to get the game going.

Funding for the most part, I don't think would be a problem. By the time the game is fully operational and ready to launch, it definitely wouldn't be a problem.

I already have the money making aspect of the games.

I'm very far from being money hungry, so splitting the revenue with me, the team, future game designs, I doubt would be a problem I'll run into, especially if it generates as much as I think they will make.


Am I missing anything else?

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312590405' post='4845285']I think all I need is the legal parts before I'm set to start.
Am I missing anything else?
[/quote]
One thing at a time. Legal parts first, and meanwhile you can be figuring out where to get people whose expectations are in line with yours.

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1312591442' post='4845295']
[quote name='Verdict' timestamp='1312590405' post='4845285']I think all I need is the legal parts before I'm set to start.
Am I missing anything else?
[/quote]
One thing at a time. Legal parts first, and meanwhile you can be figuring out where to get people whose expectations are in line with yours.
[/quote]
I know you don't like the 'idea guy' but thanks with all the info and help.

One last question, from everything I've said in this thread, would you recommend trying to get a team, like lets say on this site or best to go with a team from one of the schools out here

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312593046' post='4845310']
would you recommend trying to get a team, like lets say ( A ) on this site or best to go with ( B ) a team from one of the schools out here
[/quote]
False dichotomy. Both. And ( C ).

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1312597712' post='4845323']
[quote name='Verdict' timestamp='1312593046' post='4845310']
would you recommend trying to get a team, like lets say ( A ) on this site or best to go with ( B ) a team from one of the schools out here
[/quote]
False dichotomy. Both. And ( C ).
[/quote]

scared to ask, whats (C)?

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312603701' post='4845339']
[quote name='Tom Sloper' timestamp='1312597712' post='4845323']
[quote name='Verdict' timestamp='1312593046' post='4845310']
would you recommend trying to get a team, like lets say ( A ) on this site or best to go with ( B ) a team from one of the schools out here
[/quote]
False dichotomy. Both. And ( C ).
[/quote]
scared to ask, whats (C)?
[/quote]
Nothing to be scared of. Just saying, don't limit your options to only A and B. Come up with C, and D, because this is going to be difficult. But I said before, take care of the legalities first. While you're doing that, you can think about other options besides just A and B.

[quote]I know you don't like the 'idea guy'[/quote]
The things I don't like about this are:
- I don't like what'll happen to the poor guys you promise royalties to (they'll never get paid).
- I don't like what'll happen to you -- futility can be very frustrating. Not saying it will definitely come to naught (I can't foretell the future). Just saying the chances of success (given the picture you've painted to now) are abysmally low.
- As a producer, I hate to see projects go bad.
- I hate to see a bunch of people go off in wrong directions when there are better ways to use their energies.

On the bright side, you'll be learning a lot.

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1312573682' post='4845175']
1. I would like to get a team that will work for free to get the game started, then reimbursed when the game is launched.[/quote]
Why would anyone want to work on your game for free when they can work on their own game for free and keep all the money*

[quote]So excluding that part, how much am I looking to be spending on getting the game launched. The game is kinda like a Zynga style game, your own game, but its still interactive with others who are playing it.[/quote]
$1 million+ if you want to compete with Zynga you will need to match or exceed their marketing budget.

[quote]2. I live in Worcester, MA. 2 of the top 10 game design schools is located in here. Would it be best to get a team from the schools or better to work with others who have a bit more experience in gaming. Mainly the advantage of working with the team personally rather than online.[/quote]
See my point above. Why would any of these people want to work on your idea. People learn to make games because they have ideas they want to see turned into games. Given a choice between making your idea (for no pay) or making their own idea, why would they choose yours?

*Note: You are assuming that your game will make any money. The reality is that it almost certainly won't. you should research the reality of indie development before proceeding.

Share this post


Link to post
Share on other sites
I worked on a fairly popular mid tier Facebook game (it gets a lot of plays but nowhere near Zynga numbers) and it probably cost $200k-$250k to develop (a guess based on my salary at the time). I have no clue what they have spent on advertising but it has to be in the six digits (nowhere near Zynga ad levels).

Ideas are basically worthless, its the implementation that counts. You can have a 500 page design doc for a simple Facebook game but without programmers, artists, and sound guys you don't have a game. You need tech people more then they need you. I have probably a dozen game ideas floating around I could play with if I had the time. Obscure basically said what I was going to say. Why should somebody work for free for you with little chance of profit when they can work on their own idea? There is little incentive to put months of work in to something and then find the project has stopped for because of something out of their control. Take a look at all the "idea guy" help wanted ads in the other forum. They get a couple of posts (if lucky) and then slide off the first page and are never heard of again. That should give you a good guess at how successful "work now, pay later" projects are.

Share this post


Link to post
Share on other sites
For question 1: I'm with the idea guy article.
For question 2: Experience, talent and dedication > convenience. In my current project, I am working with very talented people in Europe because of their dedication and talent. I attend an art school in southern Ca, and even though there is plenty of talent, the dedication is not there.

Share this post


Link to post
Share on other sites
Thanks for the replies, so I decided I'm going to talk to someone else I know who does have money to spend so I can instead pay the team, instead of trying to find a team to work for free/reimbursement.

Also decided, I'll get a graphics person I can work with personally, the programmer and sound man, I'll try to get the best possible person no matter where he/she lives. I would rather have the option to oversee everything that's going on personally, but my games really do need expertise help, especially the programmer.

As far as my ideas, from all the threads I read on the help wanted section. No one is even close to the games I want to launch, its not a final fantasy or zombie game, its not another diablo type game. I do have an idea of a mmorpg game, but I wouldn't dare try working on it till I've released all my games and generated a massive amount of money to create it, and its still nothing like anyone is describing in the help wanted forum.

Zynga does have the benefit of marketing due to the amount of money they have. That's why I have to make sure my games are to the point that its going to have everyone who plays it, telling others about it. My main advertising would be word of mouth.
____________________________

Now, as far as legal documents, can someone provide me with all the info I need, to handle that part. From talking to someone about investing in the game idea, to getting the team. Also trademark, what are patent rules on games, what I can and can't.

Once again, thanks to everyone who has replied so far in this thread.

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1313642827' post='4850609']
1. from all the threads I read on the help wanted section. No one is even close to the games I want to launch, its not a final fantasy or zombie game, its not another diablo type game. ... its still nothing like anyone is describing in the help wanted forum.
2. Now, as far as legal documents, can someone provide me with all the info I need, to handle that part.
3. From talking to someone about investing in the game idea,
4. to getting the team.
5. Also trademark, what are patent rules on games, what I can and can't.
[/quote]
1. Why are you telling us all that? What does that have to do with your project? Are you saying the HW board is all pie-in-the-sky dreamers rather than serious professionals offering their services? If so, why are you saying that?
2. Sure. An attorney.
3. That'd be you, wouldn't it? You're the business originator, so you have to be the guy to do the business stuff, write the business plan, get the capital somehow -- or am I missing something?
4. Read Gamasutra and the books Introduction to Game Development (Rabin), and Secrets of the Game Business (Larramee). Learn about the industry, find suitable developers. This is what you're taking on.
5. An attorney. See the directory at obscure.co.uk

Share this post


Link to post
Share on other sites
[quote name='Tom Sloper' timestamp='1313646871' post='4850623']
[quote name='Verdict' timestamp='1313642827' post='4850609']
1. from all the threads I read on the help wanted section. No one is even close to the games I want to launch, its not a final fantasy or zombie game, its not another diablo type game. ... its still nothing like anyone is describing in the help wanted forum.
2. Now, as far as legal documents, can someone provide me with all the info I need, to handle that part.
3. From talking to someone about investing in the game idea,
4. to getting the team.
5. Also trademark, what are patent rules on games, what I can and can't.
[/quote]
1. Why are you telling us all that? What does that have to do with your project? Are you saying the HW board is all pie-in-the-sky dreamers rather than serious professionals offering their services? If so, why are you saying that?
2. Sure. An attorney.
3. That'd be you, wouldn't it? You're the business originator, so you have to be the guy to do the business stuff, write the business plan, get the capital somehow -- or am I missing something?
4. Read Gamasutra and the books Introduction to Game Development (Rabin), and Secrets of the Game Business (Larramee). Learn about the industry, find suitable developers. This is what you're taking on.
5. An attorney. See the directory at obscure.co.uk
[/quote]

1. idk, maybe because everyone in this thread seems to think since I'm asking for help/info, that I don't have ideas that can possibly be huge, that my games "certainly won't generate income." It wouldn't if I'm doing the same things everyone else seems to be doing, I'm not.
3. I have enough funds for the game itself, launching, server cost, the legal aspects. I won't have nearly enough to pay the team which this thread has convinced me is the best way of getting this project done. So if I can get help, then I guess it'll be a partnership.
4. I will definitely get on that
5. Will do

Share this post


Link to post
Share on other sites
[quote name='Verdict' timestamp='1313671600' post='4850730']
1. idk, maybe because everyone in this thread seems to think since I'm asking for help/info, that I don't have ideas that can possibly be huge, that my games "certainly won't generate income." It wouldn't if I'm doing the same things everyone else seems to be doing, I'm not.
3. I have enough funds for the game itself, launching, server cost, the legal aspects. I won't have nearly enough to pay the team which this thread has convinced me is the best way of getting this project done. So if I can get help, then I guess it'll be a partnership.
[/quote]
1. I don't understand what you're getting at. So what if a lot of the posts there are all about RPGs and MMOs and clones of whatever. You can still look for help there. But as I said before, you can't limit yourself to the HW forum.
3. It's YOUR business. Unless you get a partner to handle the business aspects for you (including someone to go out and find the funding), it's all up to you.

Share this post


Link to post
Share on other sites

This topic is 2308 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this