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Depth test & Z Buffering

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Hi, I am kinda confused by the difference of depth test in OGL & Z-Buffering. Enabling the depth test in OGL will avoid drawing hidden polygons. So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test? thanx Oscar

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Depth test == z-buffer as far as I know (the z-buffer is the area in memory that enables the technique of depth-testing).

quote:


So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test?




You got it.

"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool

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