Depth test & Z Buffering
Hi,
I am kinda confused by the difference of depth test in OGL &
Z-Buffering. Enabling the depth test in OGL will avoid drawing
hidden polygons. So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test?
thanx
Oscar
Depth test == z-buffer as far as I know (the z-buffer is the area in memory that enables the technique of depth-testing).
You got it.
"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool
quote:
So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test?
You got it.
"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool
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