Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Gilzu

Resource Question

This topic is 6237 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i''m putting all my game sprites inside my ExE file as resources (res file). my concern is that when i start my program i dont want my resources to occupy my memory when i''m not using them (lots of sprites). no, i dont want to use them in separate bmp format, cause i dont want ppl to mess w/my sprites. so, do you know if ALL of the resources are loaded into the memory upon program activation? thanks

Share this post


Link to post
Share on other sites
Advertisement
I may be corrected later on this but I''m pretty sure that''s the actual nature of a res file - a place for resources your code needs immediately available. If you don''t want people messing with your sprites, but want to maintain their footprint, then a res file is not the way to go. Don''t overlook the design considerations behind the packaging techniques use in Unreal, Half-Life, Quake, etc - when you get right down it these are little more than compressed res files of an esoteric format (and a GUID).

-----------------
-WarMage
...the gravity of anguish gives rise to the tides of war...

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!