Resource Question
i''m putting all my game sprites inside my
ExE file as resources (res file).
my concern is that when i start my program
i dont want my resources to occupy my memory
when i''m not using them (lots of sprites).
no, i dont want to use them in separate bmp format,
cause i dont want ppl to mess w/my sprites.
so, do you know if ALL of the resources are loaded into
the memory upon program activation?
thanks
I may be corrected later on this but I''m pretty sure that''s the actual nature of a res file - a place for resources your code needs immediately available. If you don''t want people messing with your sprites, but want to maintain their footprint, then a res file is not the way to go. Don''t overlook the design considerations behind the packaging techniques use in Unreal, Half-Life, Quake, etc - when you get right down it these are little more than compressed res files of an esoteric format (and a GUID).
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-WarMage
...the gravity of anguish gives rise to the tides of war...
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-WarMage
...the gravity of anguish gives rise to the tides of war...
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