Jump to content
  • Advertisement
Sign in to follow this  
RetroBilly

Quake/Doom BSP Library for C++?

This topic is 2484 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm working on a game and I want to add support for BSP maps but I only want to pull the geometry and texture information out of the bsp file. I've been trying to figure out how to do it myself from Id's source code but it appears more difficult then I had hoped. I would logically assume that someone out there has written a library to handle this but I've searched and found nothing. Is there anything like this out there?

Share this post


Link to post
Share on other sites
Advertisement
There's plenty of code available for this... but I don't know if they evolved in a library.
ASSIMP has some bsp support, maybe it will help you.
There was a dude playing with BSP not so long ago, perhaps using the search button could help if you haven't done that already.

Share this post


Link to post
Share on other sites
You might find Irrlicht's BSP loader a bit easier going that id's; it's pretty readable.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!