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What payment system should i use in my game?

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Hi guys, and dames :)

I apologize if im posting this in the wrong forum.

But my team is currently working on a game, its also a kind of "Pay to Play"

But what good online payment systems can we implement in this game, like money bookers etc.

Thanks in advance for all your replies :)

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Hi guys, and dames :)

I apologize if im posting this in the wrong forum.

But my team is currently working on a game, its also a kind of "Pay to Play"

But what good online payment systems can we implement in this game, like money bookers etc.

Thanks in advance for all your replies :)


Only vague responses will come by unless you have a little bit more details about what could actually be charged. Fees are all game and content dependent.

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Oky, i see what you mean,

The game will be downloaded from our servers for free.

And while in the game, players needs to buy a few upgrades and stuff, basically to make game play better.

So players just needs to purchase ingame upgrades for their units.

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try having two seperate currencies one easy-ish to get (treasure chests, defeating things, etc.) [gold?] and another harder to get (treasure chest or actually paying) [some fake money name] and do it that way

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try having two seperate currencies one easy-ish to get (treasure chests, defeating things, etc.) [gold?] and another harder to get (treasure chest or actually paying) [some fake money name] and do it that way

^_^ The OP was asking about actual currency, actual online currency exchange methods.


its also a kind of "Pay to Play"
But what good online payment systems can we implement in this game, like money bookers etc.

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There are a couple of options out there take along at which online payment systems have api's or support for virtual goods The first that springs to mind is paypal, but there are others out there.

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