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Constant Table has left me

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This is a bit of a dumb question, I'm afraid... Oh well.

Earlier I was using D3DXCompileShaderFromFile and loading shaders from a simple text file.
Then I'd feed that into CreateVertexShader (Or Pixel).
Ok, this worked.

Now, I wanted to precompile my shaders. So I setup fxc to crank out some nice .h files which I include in my project.
Now I pass the const BYTE array from this header directly into CreateVertexShader, and it loads up.

Problem is, where do I get a handle and/or pointer to the constantTable for that shader? I was getting that before from the CompileShaderFromFile method, but I no longer need that since its *already compiled*.

I cant find any method to grab the constant Table located in the IDirect3DVertexShader9 type. Where is it hidden?


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