Jump to content
  • Advertisement
Sign in to follow this  
shurcool

OpenGL OpenGL 4.2

This topic is 2538 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The spec came out yesterday.

Nvidia has already released drivers that support OpenGL 4.2 on compatible hardware.

Does anyone care? Is there anything that stands out in the new version?

Share this post


Link to post
Share on other sites
Advertisement
I think nobody will care for at least 6 months, if not more, when vendors will make their 4.2 opengl drivers usable (without bugs).

Share this post


Link to post
Share on other sites
There's a lot of good stuff in here. I hope it convinces more people to use OpenGL. Cross platform is the way to go. But then again, I'm a die-hard linux user who keeps a windows partition around just to play games and test my own code. I dare not write something that only linux users or windows users can play.

Share this post


Link to post
Share on other sites
Much better reading (and also why that blog entry on wolfire.com is not so good reading): http://www.gamedev.net/blog/42/entry-2092017-direct-x-vs-opengl-revisited-revisited/

Share this post


Link to post
Share on other sites

Much better reading (and also why that blog entry on wolfire.com is not so good reading): http://www.gamedev.net/blog/42/entry-2092017-direct-x-vs-opengl-revisited-revisited/

While a good and insightful read that sets some very common mistakes straight and rightfully denounces zealotry from both sides of the fence, one should keep in mind that it is over a year ago that this was posted and therefore some points became somewhat obsolete. For example, OpenGL now fully supports hull and domain tesselation shaders (although they are called differently, tessellation control shader and tessellation evaluation shader). Also, the OpenGL vs OpenGL-ES intercompatibility issue is now mostly solved.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!