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Android 3d engines

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Hello everyone,

What free Android 3d game engines do you recommend? I would be grateful if you could point me toward a site reviewing some of them as I could only find really simple lists with short descriptions and no pros&cons.

In case it helps your recommendations, I plan on using it for a 3-month university project and never used such an engine before. But I have a reasonably good knowledge of Linear Algebra and am currently studying 3d math. =)

Any help appreciated.


Thanks in advance,
Victor Freire

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[font=Arial][size=2] [/font]Well it natively supports opengl 2.0 ES, and there’s a 3d party 3d engine called unity which works on android. There might a be few other out there as well.

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[font="Arial"] [/font]Well it natively supports opengl 2.0 ES, and there’s a 3d party 3d engine called unity which works on android. There might a be few other out there as well.




Thanks for the answer but I don't have time to code opengl directly and from what I seen Unity is a whole game development platform.

So far I found these three:

jMonkeyEngine:
http://jmonkeyengine.org/

Ardor3d:
http://www.ardor3d.com/

jPCT-AE (port of jPCT):
http://www.jpct.net/jpct-ae/


I had a quick look at jMonkey. It seems good but it's still in alpha stage and I don't know if it's usable.


Cheers,
Victor Freire

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I just wrote my own 3d engine for Deadly Dungeons. It was actually fairly easy to do. If you are creating something relatively simple, then I doubt you will run into too much trouble. In fact, you may want to limit yourself to something simple since there are plenty of limitations with Android.

Since you likely haven't done much 3d stuff yet, you may want to create your demos on the PC. You will likely find more resources and have an easier time versus doing it on Android.

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Ogre has a port to Android although looking at the details it seems fiddly.

Marmalade has a free licence for academic use.

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I will recommend unity not only because it export to unity but also to iOS and web. depend on your project but for us its really easy to to keep code unified and simple. Build once and export to multiple platforms.

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