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L. Spiro

Mipmapping in Direct3D 10 (Just to be Sure)

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Just a quickie.
I searched for automatic mipmap generation in Direct3D 10 (I have no use for D3D10CreateTextureFromFile()) and found nothing.
Unfortunately, that doesn’t mean it isn’t there. So before I write a Kaiser window filter (actually I will anyway but I want to put it off if I can) I would just like one final confirmation that there is no automatic mipmapping in Direct3D 10.


Thank you,
Yogurt Emperor

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That is crazy. I have a book, samples from the documentation, and online samples, and none of them mention that at all.
Maybe because everyone is crutching on that D3D10CreateTextureFromFile() function, which is almost all I could find on the subject of making textures.

See for yourself!
http://www.google.com/search?hl=en&q=How+to+generate+Mipmaps+DirectX+10&btnG=Google+Search&aq=f&oq=

http://www.google.com/search?hl=en&q=How+to+generate+Mipmaps+DirectX+10&btnG=Google+Search&aq=f&oq=#sclient=psy&hl=en&safe=off&source=hp&q=Automatic+Mipmap+Generation+in+DirectX+10&pbx=1&oq=Automatic+Mipmap+Generation+in+DirectX+10&aq=f&aqi=&aql=&gs_sm=e&gs_upl=3768l3768l1l3841l1l1l0l0l0l0l0l0ll0l0&bav=on.2,or.r_gc.r_pw.r_cp.&fp=2218936981cdb3ba&biw=1680&bih=916


Thank you. That will allow me to put off the Kaiser filter for a while so I can keep advancing on the fun bits.
Yogurt Emperor

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If I can not find needed functionality with search, then I usually go through reference of all methods of interfaces (ID3D10Device, ID3D10Resource, ... etc) and read methods names or their description (if name triggers "oh, maybe this does thing I need")

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