Theory for advanced AI in games

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11 comments, last by IADaveMark 12 years, 8 months ago

I believe Szecs was referring to the OPs other thread, specifically.

Yeah... hadn't read the other thread at that point. My bad.
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Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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If memory serves me, terrain based AI was in use in commercial games in the 1980s.
Forgot to add Creatures to the pile of games using "let's allow objects to tweak numbers so that the agents change behaviors" technique. And that was how many years ago?

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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