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neodev

tracebox collision detection

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hello every one
i try to do collision in my game using aabb ,i found this article [url="http://www.devmaster.net/articles/quake3collision/"]http://www.devmaster.net/articles/quake3collision/[/url]
about bsp tracebox collision detection , but i can't see any face test or polygon , it just plane against ray test , can explain how it work ,this can help to use tracebox in my game without bsp ,or similar method;

thanks for all.

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