Jump to content
  • Advertisement
Sign in to follow this  
neodev

tracebox collision detection

This topic is 2529 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello every one
i try to do collision in my game using aabb ,i found this article http://www.devmaster.net/articles/quake3collision/
about bsp tracebox collision detection , but i can't see any face test or polygon , it just plane against ray test , can explain how it work ,this can help to use tracebox in my game without bsp ,or similar method;

thanks for all.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!