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DirectX 10 Programming in Visual Studio

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Hey guys I don't know if I posted this in the correct forum but I was playing around with some DIrectX 10 stuff from a book I have and I was doing so in Visual Studio 2008 and then remembered that I have Visual Studio 2010 installed as well and decided to see if there where any advances in Visual Studio 2010 that maybe made programming DirectX better and or easier. To make a long story short I came across an interesting conundrum that I was wondering if anybody knows why. I ran the same exact code in Visual Studio 2008 and Visual Studio 2010 both have same settings for the project and everything but I noticed that the VS 2010 version runs about 200 frames slower than the 2008 version and I was wondering if anybody knows why? Its not so much an issue as much as a curiosity matter here. Any thoughts?

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