Jump to content
  • Advertisement
Sign in to follow this  
darcmagik

DirectX 10 Programming in Visual Studio

This topic is 2533 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys I don't know if I posted this in the correct forum but I was playing around with some DIrectX 10 stuff from a book I have and I was doing so in Visual Studio 2008 and then remembered that I have Visual Studio 2010 installed as well and decided to see if there where any advances in Visual Studio 2010 that maybe made programming DirectX better and or easier. To make a long story short I came across an interesting conundrum that I was wondering if anybody knows why. I ran the same exact code in Visual Studio 2008 and Visual Studio 2010 both have same settings for the project and everything but I noticed that the VS 2010 version runs about 200 frames slower than the 2008 version and I was wondering if anybody knows why? Its not so much an issue as much as a curiosity matter here. Any thoughts?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!