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DirectPlay service providers

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[size="2"]Hi

Does anyone have any documentation regarding the service providers used with (pre-DX8) DirectPlay? I've searched through the docs included with DX1/2/3/6/7 but all I've managed to find is this excerpt from the DX3 docs:

[QUOTE][/size][size="2"]Some of the new features of DirectPlay 3 are not directly related to your application, including the following:

Service Provider development kit that includes documentation and sample code for creating your own service provider.[/size][size="2"][/QUOTE]

Despite this quote, I've not managed to find any reference to such a development kit anywhere in the SDKs or on the internet.

Thanks[/size]

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I'm working on an IPX emulation thing ([URL=http://www.solemnwarning.net/ipxwrapper/]IPXWrapper[/URL]) and I want to write an IPX service provider since the standard winsock one had its IPX support removed in Vista/7 when the protocol was removed.

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DirectPlay 4,8 Protocol: Core and Service Providers Specification
DirectPlay 4,8 Protocol: Reliable Specification
DirectPlay 8 Protocol: Host and Port Enumeration Specification
DirectPlay 8 Protocol: NAT Locator Specification
DirectPlay DXDiag Usage Protocol Specification
[url="http://msdn.microsoft.com/en-us/library/cc216513.aspx"]http://msdn.microsof...y/cc216513.aspx[/url]
are the only docs I can find.

the dplay Service Provider development kit is mentioned in some patent application
but I'm guessing it was never available on the net considering this thread:
[url="http://www.gamedev.net/topic/5161-direct-play-lobby-server/"]http://www.gamedev.n...y-lobby-server/[/url]

I'm wondering if Wine has a working dplay IPX implementation?
[url="http://source.winehq.org/source/dlls/dpwsockx/"]http://source.winehq.../dlls/dpwsockx/[/url]

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