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Honas

Questions regarding 3D models [Direct3D]

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Honas    101
Hellooo gamedev,
I want to make a larger 3D game with DirectX and sample models do not suffice.
I also want my models to be animated (bonus: being able to control certain parts independently, for example the mouth of a humanoid character).

1. What is a good way to load them in my programm?
2. What about file formats?
3. Which programs should I use to create them / export?

Thanks in advance. (I will update this post.)

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Serapth    6671
[quote name='Honas' timestamp='1313195006' post='4848469']
Hellooo gamedev,
I want to make a larger 3D game with DirectX and sample models do not suffice.
I also want my models to be animated (bonus: being able to control certain parts independently, for example the mouth of a humanoid character).

1. What is a good way to load them in my programm?
2. What about file formats?
3. Which programs should I use to create them / export?

Thanks in advance. (I will update this post.)
[/quote]

1. Generally you write your own importer code. People often use obj format because its amongst the easiest. That said, DX9 provides the X format and loaders that go with it. DX10/11 replaced it with sdkmesh, which I have no experience with.

2. [url="http://en.wikipedia.org/wiki/COLLADA"]COLLADA (.dae)[/url] is the defacto format for moving between 3d apps, while 3ds and obj are the most commonly implemented, due to their relative ease. Both are quite outdated however.

3. [url="http://www.gamefromscratch.com/page/Graphic-Applications.aspx"]Pick one[/url] that list is fairly comprehensive and has download links where applicable.

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