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polyfrag

[iPhone] AVAudioPlayer and SoundEffect only work in simulator

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I started a new OpenGL ES project and added AVFoundation framework and

#import <AVFoundation/AVAudioPlayer.h>
#import <AudioToolbox/AudioServices.h>


and

- (void) viewDidLoad
{

NSString* soundFilePath = [[NSBundle mainBundle] pathForResource: @"csva" ofType: @"caf"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
NSError *error = nil;
AVAudioPlayer* sound = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: &error];

if(error)
NSLog(@"error: %@ (%@)", error, error.userInfo);
else
NSLog(@"no error");

sound.delegate = self;
sound.volume = 1.0f;
[sound prepareToPlay];
[fileURL release];
[sound play];
}


and added /sounds/ to the project, but it still doesn't work on my iPhone.

Here is the project:

http://corpstates.my...ads/testApp.zip






SOLVED: my phone ring switch was set to mute.

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