i have a problem with loaded glew functions.
I had been trying some vbo code in main function only, i had loaded functions like glBindBuffer there aswell.
Now i wanted to use those functions in a included class but the class doesnt know them.
It's like:
// Include stuff
main function
{
initializing
load glew functions like glBindBuffer, glGenBuffers and so on
create renderwindow
call class method using glGenBuffers -> crash caused by glGenBuffers being NULL, why?
}
I load those functions like this:
PFNGLGENBUFFERSPROC glGenBuffers = (PFNGLGENBUFFERSPROC) glfwGetProcAddress("glGenBuffers");
Now i dont know why the class can't call the function although it is loaded, i used those function before directly in main function for trying.
What is my fault?
Thanks!