Jump to content
  • Advertisement
Sign in to follow this  
coderWalker

GLSL

This topic is 2503 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Simple question.

vec is basically an int right? making vec2 a struct with x and y.

so why does the following not work?


attribute vec2 position;

varying vec2 texcoord;

void main()
{
gl_Position = vec4(position, 0.0, 1.0);
texcoord = position * vec2(-0.5) + vec2(0.5);
//The following line kills it
texcoord.x = vec1(2.0);
}

Share this post


Link to post
Share on other sites
Advertisement
Because there's no vec1, it's just a plain old float (vecs are floats not ints).

texcoord.x = 2.0; // Should work fine.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!